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RC Jumpah.png
Catch me if you can! 
―RC Jumper quote

The RC Jumper is a feature in Watch Dogs 2.

Description

The RC Jumper is a tool available to Marcus Holloway. It is free from the 3D Printer, and can be upgraded for even more flexibility during infiltrations. To use it, simply press left on the D-pad; once the player is in a safe hiding place, the RC Jumper becomes controllable. In addition to jumping, taunting enemies, and hacking, it also has a manipulator arm allowing it to interact with physical objects such as closed circuit terminals, routers, and junction boxes.

Abilities

Entering Vents and Gaps: Its single biggest strength is entering vents (open or hackable) that usually lead to ducts, then reaching areas the player would normally have extreme difficulty accessing. Check the perimeters of every building in a restricted area in case a ground vent is available to enter. In some locations, these may be gaps in a barrier or wall. These vents and gaps allow your Jumper to remain hidden, find objectives, and even complete entire objectives without physically moving Marcus into danger.

  • High Maneuverability: Besides vents, the RC Jumper can jump over obstacles and through open windows and can scale buildings. Additionally, when moving around or past enemies, it can scoot by foes looking the other way at a much closer range than Marcus. The Jumper can also take photographs, which can achieve ScoutX requirements.

Hacking: The jumper can hack every single object that Marcus can. It can distract guards, interact with objects, tag guards, and complete objectives. The only things this Jumper cannot do are download information within a radius, and physically untie prisoners (yet, it unties Jimmy Siska when he is taken to the red room in the mission False Profits). For those, Marcus must be present.

Upgrades

All the Right Moves: Be sure to inspect the Remote CTRL branch of the ./Research app tree, which unlocks upgrades for the RC Jumper.

  • Expert RC Engineering: This reduces the cooldown time for the Jumper, meaning that if the Jumper gets destroyed, it will take less time to respawn. While waiting for it to respawn, the player may use the Quadcopter.
  • Remote Gadgets: This turns the RC Jumper into an offensive weapon, allowing the player to drop electroshock and explosive devices and trigger any of the three types of mass hacks. Choose the device and hack from the Equipment Wheel while controlling the Jumper.
  • Taunt: Equipping the Jumper with an internal speaker allows the player to taunt enemies into chasing them or attract their attention. This is helpful if they have foes near an area and want to lure them away from that area without combat occurring.
  • Enhanced Spring: Improving the jump height of the Jumper (hold down the Jump button to reach higher ledges) is of extreme help to its infiltration techniques, as it can reach higher areas and jump over perimeter fences that were previously inaccessible.
  • Speed Boost: This ability is exceptionally useful when maneuvering through open areas or locations where foes might see the player, or after a foe spots them and they need to flee or hide. However, it is not mandatory, as the player can usually head to an important location with more subtle darting at normal speeds, although this takes longer.

Gallery

Trivia

  • The RC Jumper appears to have been inspired by the Jumping Sumo ground drone produced by French wireless products manufacturer Parrot SA.
  • If an enemy spots the RC Jumper, they will shoot, kick, or throw rocks at the Jumper.
  • The RC Jumper will emit smoke or explode when damaged or dropped from a high point.
  • The RC Jumper is similar to Eugene in Watch Dogs: Bad Blood.
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