The livery of the Chicago Police Department in-game. This can be seen on all patrol cars.

The Chicago Police Department (abbreviated Chicago PD or CPD) is the primary law enforcement in Chicago, appearing in Watch Dogs. With the recent introduction of the Crime Prediction System, police can use the CTOS to identify and locate criminals in a matter of seconds, based on as little as a 911 call.


Chicago PD Officer-WatchDogs

Most Chicago police personnel wear navy-style uniforms consisting of an external bulletproof vest over a light blue shirt and tie, dark cargo pants, black shoes, and a dark blue jacket with the Chicago Police patch on the left sleeve and the flag of Chicago on the right sleeve. All patrolmen also wear a unique star-shaped badge on the upper left of their vest and some of them will also wear a checkered police cap.

CPD SWAT units wear green uniforms, black boots, black knee and arm protectors, black helmets, and black bulletproof vests. HRR (High-Risk Response) officers wear full black body armor, black helmets with bullet-resistant visors, and communication equipment.

All CPD patrol cars are white with blue stripes on the sides, and bear an emblem on the hood. They say "POLICE SERVICES" on each side of the car. The cars are also equipped with spotlights, motorola, blue LED lights and emergency sirens.

HUD Icons

  • Red and blue dot: Police officer on foot.
  • Flashing red and blue diamond: Police vehicle currently in use.
  • Blue rectangle with red wrap: Police roadblock.
  • Red helicopter profile with a flashing blue dot on the cabin area: Police helicopter currently in use.





If Aiden Pearce pulls his gun out in public, or shoots an unsilenced gun, kills someone, runs over a civilian, steals a car (without the Disable Alarm hack), etc., the civilians can report him to police. After the phone report, a CTOS Scan will find Aiden's whereabouts. If Aiden fails to either stop the caller or fails to escape the CTOS scan, the police will respond immediately and arrive within a few seconds after the Scan, and apprehend Aiden (shoot to kill if more than one Heat Level or after Act III).

If a criminal shoots their weapon at the player, the civilians will report the player as the suspect instead. This is possibly due to a glitch, or a developer oversight. Thus, police will arrest/shoot him instead. However, if a criminal shoots directly at the police, they will immediately respond by attacking back. The police usually do not shoot gangsters or mission enemies who attack Aiden unless he is hidden from the police sight.

For example, the police will prioritize shooting at Aiden over the gangsters or mission enemies. If, however, the attackers are directly attacking the police, police respond by attacking back, provided Aiden is not in sight of the police. Police will become hostile if the player hits their squad cars, but if a civilian's car bumps into an occupied patrol car, they will not respond. If a mission enemy opens fire at the police unprovoked, the player will immediately receive a heat level even though they did nothing.

The Police A.I. has a priority system. If a criminal has killed several police personel, Aiden's heat level may be increased, and if a helicopter is summoned, the marksman will open fire at the criminal if they open fire at the Helicopter. If Aiden is hiding in a dumpster, the police will ignore Aiden completely (even if the top is open and he is exposed, possibly due to a glitch or developer oversight) and focus on hunting the criminals and shoot them. Another aspect which can be noticed very easily is that if the criminals are kept in a short distance against the Police, and Aiden is kept a long distance from between them, the police may still open fire at Aiden, ignoring the criminals in process. This can be interrupted by either hiding in an object or if the criminals begin shooting at a policeman, which will temporarily attract all police attention to the criminals. Sometimes, if the Police spots a Criminal being visible armed, they will not put any effort to arrest/shoot them and will completely ignore them unless they are being attacked by them for some reason.

Police A.I. "cheats" mostly on Search Mode. In the E3 version of the game, if Aiden evaded the police and they enter Search Mode they would just keep speeding around the map, wondering where he is on realism level. In the final version, however, this has been adjusted into more "cheaty" method, so when the police enter Search Mode they will always patrol around Aiden's hiding spot, the A.I. pretending it doesn't know where he is but in reality it knows. There are even many instances where the officers can get out of their cruisers and walk to the player's hiding spot, thus spotting Aiden relatively easily.

Another strange addition is that, when Aiden is hiding in an alleyway and there is a nearby police cruiser, shooting in the air will immediately put the police in Search Mode even if they don't know who the shooter is, and they will always put the blame on Aiden. If Aiden causes a traffic accident involving a patrol car, they will not react to it and casually drive off as if nothing happened. They will, however, respond against Aiden if the steam pipe hack is initiated against them. They will also respond and chase Aiden if he speeds, collides with a car or drives through a red light.


The Police Helicopter usually give chase during or after 3 heat level, depending the ACT. However, the Police Helicopter is also granted an unfair advantage. It can outrun even the fastest of cars and the sniper A.I. rarely misses shots. To overcome this, make constant drifts with a vehicle to lower the sniper's precision. In addition, the player can kill the sharpshooter (but this makes matters worse as the player gains more Heat) or disable the helicopter using the Disable Helicopter Hacking skill to temporarily disable it, shoot it with the Destroyer to make it flee instantly, or land a hit on it with a grenade launcher. Criminals may also open fire at the helicopter and in response, the marksman will attack back at the criminals.


As the name suggests, they are based on the SWAT (Special Weapon And Tactics) teams found in various real-life cities. In Watch Dogs, they serve the city of Chicago.

They are much more powerful than regular police officers, carrying better weapons than regular officers and boasting better accuracy. Thanks to their body armor, they are able to take more damage than regular police. Elites also have helmets, but they are functionally useless as they still are killed by a single headshot from any weapon. SWAT vehicles are also stronger and more deadly than the regular Police patrol cars.

Depending on the player's story progress as Aiden, SWAT teams will begin placing roadblocks consisting of SWAT-variant SUVs during the fourth or fifth heat level, hence replacing the regular police SUVs roadblocks. Like the CPD, they will attempt to run the player off the road. Their roadblocks do not appear in Bad Blood, however.

Each SWAT SUV contains one Elite and one Enforcer. Sometimes there will be two or three Elites. The Enforcer will always be the driver. When on-foot, the Elites will take cover, but the Enforcer will walk slowly (and menacingly) towards the player.

SWAT teams equip different set of weapons. Their Elites on the ground mostly carry MP5 SMGs, although some of them can be seen wielding M1014 semi-auto shotguns. At the same time, their Enforcers make use of SG-90 pump-action shotguns.

Unlike the police, SWAT do not make any appearances in the campaign or on the streets, and only appear during a Police Pursuit.

Their appearances during pursuits are treated differently when playing as Aiden. Depending on the player's progress on the storyline, SWAT teams will be more frequently encountered at later stages of the storyline. During Act I, SWAT teams will only be dispatched at the highest heat level, but not as frequent as the regular police officers. However, as soon as the player completes Act I, they will instead making their occasional appearance during the fourth heat level. Once the player completes the first two story chapters, SWAT teams become more apparent. They will occasionally appear at the third heat level, and during the highest heat level, regular patrol vehicles will stop being dispatched and are replaced by SWAT SUVs, making the pursuit much more intense, although police on-foot will still spawn and attempt to stop the player.

In Bad Blood, SWAT teams are instead treated similarly to when the player hasn't completed Act I of Aiden's storyline, towards the entire game.


In Multiplayer, the Police A.I seems to be much more flawed than the Singleplayer mode. This can be easily noticeable in the free-roam mode. If there are two players shooting at the police at the same time, the Police A.I will focus on the player who has the highest heat level, ignoring the other player completely. The Police A.I will focus on the other player ONLY if the other player with the highest heat level has been killed, or the player with low heat level managed to obtain a much higher heat level than the other player. Obviously, this can cause a huge mess in an area if multiple players are actively shooting at the police at the same time, as more patrol cars and helicopters will be dispatched, focusing on a single player only, ignoring the others.

In Online Hacking or Online Tailing, if the invader opens fire, nobody will report him as shooter, thus no patrol car will be dispatched. If, however, the player who is getting invaded shoots, the civilians will report him and the police will respond to victim's actions, completely and unfairly ignoring the invader's actions. This also gives the invader an advantage, especially if the player who is being invaded already has a wanted level and is being chased by police.

Mission Appearances



  • "CTOS scan authorized, initializing search for suspect now." (CTOS scan started.)
  • "This is squad, we have a green light on CTOS search. Scanning for suspect now." (CTOS scan started.)
  • "All units, be advised, squad is beginning CTOS scan for the suspect." (CTOS scan started.)
  • "Squad to all units, initiating CTOS scan for suspect." (CTOS scan started.)
  • "Squad to all units, CTOS scan initiated." (CTOS scan started.)
  • "We got a glitch with the CTOS scan, hold on." (Using Jam Coms.)
  • "The CTOS scan is acting up, standby." (Using Jam Coms.)
  • "Something's wrong with the CTOS scan, standby." (Using Jam Coms.)
  • "Looks like we got a bug in the CTOS scan. Standby." (Using Jam Coms.)
  • "Hold on, we got a tech issue with the CTOS scan." (Using Jam Coms.)
  • "All units, CTOS scan completed, the suspect's location is being distributed now." (Successful CTOS scan.)
  • "All units, this is squad. CTOS scan has located the suspect, distributing his location now." (Successful CTOS scan.)
  • "Squad to all units, CTOS scan successful. Suspect located and marked." (Successful CTOS scan.)
  • "Squad to all units, CTOS scan has located suspect and marked." (Successful CTOS scan.)
  • "This is squad, we got a hit on the CTOS scan. Suspect located." (Successful CTOS scan.)
  • "All units, this is squad. CTOS scan is incoclusive, we don't have him." (Failed CTOS scan.)
  • "All units, this is squad. CTOS scan came up blank, we can't find him." (Failed CTOS scan.)
  • "Squad to all units, we've lost him. CTOS scan is a bust." (Failed CTOS scan.)
  • "Squad to all units, CTOS scan turned up with nothing. We lost him." (Failed CTOS scan.)
  • "Be advised, units are enroute to the suspect's location." (Units being dispatched.)
  • "A patrol car has been dispatched after the suspect." (Police Cavale is dispatched.)
  • "A patrol car's been dispatched after the suspect." (Police Cavale is dispatched.)
  • "Copy that, we got a patrol car enroute to suspect." (Police Cavale is dispatched.)
  • "Copy that, a patrol car is enroute to suspect." (Police Cavale is dispatched.)
  • "We've got a patrol car in pursuit of suspect." (Police Cavale is dispatched.)
  • "Be advised, a patrol car's been dispatched after the suspect." (Police Cavale is dispatched.)
  • "Copy that, a high-powered patrol unit is enroute to the suspect." (Police Sonarus LX is dispatched.)
  • "A high-powered patrol car's been dispatched after the suspect." (Police Sonarus LX is dispatched.)
  • "We've got a high-powered patrol car in pursuit of suspect." (Police Sonarus LX is dispatched.)
  • "Be advised, a high-powered patrol car has been sent to his location." (Police Sonarus LX is dispatched.)
  • "Be advised, a high-powered patrol car has been dispatched after the suspect." (Police Sonarus LX is dispatched.)
  • "We've got a patrol SUV in pursuit of suspect.." (Police/SWAT Polar is dispatched.)
  • "A patrol SUV's been dispatched after the suspect." (Police/SWAT Polar is dispatched.)
  • "Copy that, a patrol SUV is enroute to the suspect." (Police/SWAT Polar is dispatched.)
  • "Be advised, a patrol SUV has been sent to the suspect's location." (Police/SWAT Polar is dispatched.)
  • "Be advised, a patrol SUV been dispatched after the suspect." (Police/SWAT Polar is dispatched.)
  • "A patrol van's been dispatched after the suspect!" (SWAT Polar is dispatched early due to mass casualties)
  • "Be advised, a patrol van's been dispatched after the suspect!" (SWAT Polar is dispatched early due to mass casualties)
  • "Be advised, a patrol van has been sent to the suspect's location." (SWAT Polar is dispatched early due to mass casualties)
  • "We've got a patrol van in pursuit of suspect!" (SWAT Polar is dispatched early due to mass casualties)
  • "All units, be advised, air support is inbound." (Helicopter is dispatched.)
  • "All units, this is squad. Air support is approved and enroute. (Helicopter is dispatched.)
  • "All units, all units, air support is on it's way, hang on." (Helicopter is dispatched.)
  • "Squad to air support... Unknown suspect on the move... Track location and report back. Over." (Helicopter is dispatched.)
  • "All units... Air support requested at once... Suspect is on the run..." (Helicopter is dispatched.)
  • "Copy that... Suspect is on the run... Air unit on it's way..." (Helicopter is dispatched.)
  • "Squad to all units, CTOS scan detects a new felony suspect. Re-tasking all units." (Active Player with higher heat level. Only on Online free-roam mode.)
  • "All units, be advised, squad is re-tasking you to a new felony suspect." (Active Player with higher heat level. Only on Online free-roam mode.)
  • "Squad to all units, a new primary target has been designated by ctOS." (Active Player with higher heat level. Only on Online free-roam mode.)
  • "All units, this is squad. We have reports of another felony suspect in the area. However, current target is still your main priority." (Active player spotted with a lower heat level. This only happens when a nearby player has a higher heat level.)
  • "Squad to all units, new felony suspect located. Current target still takes priority." (Active player spotted with a lower heat level.)
  • "Squad to all units, new felony suspect detected in ctOS scan. Be advised, current target is still your main priority." (Active player spotted with a lower heat level.)
  • "We have a large military vehicle in a highly populated area. Proceed with caution." (Spider Tank)
  • "All units, satelite targeting is online and a missile is inbound." (Spider Tank)
  • "All units this is squad. We have reports of a high speed chase in progress. A large transport is involved, we need units on the scene." (Way Off the Grid)
  • "All units this is squad. We have a report of shots fired in the Barrows, in Brandon Docks, units to respond." (A Risky Bid)

Police/SWAT officers (On foot)

  • "Hey! Police! Stop!" (Attempting to make an arrest)
  • "Police! Stop!" (Attempting to make an arrest)
  • "Hey, you! Stop!" (Attempting to make an arrest)
  • "You're making this worse on yourself!" (During Combat)
  • "You really wanna go home in a body bag?" (During Combat)
  • "Do you really wanna go home in a body bag?" (During Combat)
  • "Anybody got eyes on him?!" (During Combat)
  • "Watch it, he's flanking!" (During Combat)
  • "Come on, give yourself up!" (During Combat)
  • "We'll listen to you! Just give yourself up!" (During Combat)
  • "Give it up!" (During Combat)
  • "I didn't sign up for this shit!" (During Combat)
  • "You're goin' down, punk!" (During Combat)
  • "Heads down!" (Taking Fire/Casualties)
  • "You're in the line of fire!" (Taking Fire/Casualties)
  • "Keep your heads down!" (Taking Fire/Casualties)
  • "Get to cover!" (Taking Fire/Casualties)
  • "Get away from him!" (Taking Fire/Casualties)
  • "Shots fired!" (Taking Fire/Casualties)

Police officers (In patrol vehicles)

  • "Squad we got a suspect. Could be our guy. Checking." (Crime commited in sight of patrol car)
  • "This guy's gonna kill somebody!" (Pedestrians ran over in sight of patrol car)
  • "Suspect involved in a hit and run." (Vehicular hit and run commited in sight of patrol car)
  • "The suspect is armed and is discharging his gun!" (When Shooting)
  • "He's packin' heat!" (When Shooting)
  • "Watch it, gun!" (When Shooting)
  • "Suspect with a gun, repeat, suspect with a gun!" (When Shooting)
  • "He's armed!" (When Shooting)
  • "Suspect in sight." (Unit arrives on scene)
  • "Careful patrol, he's headed right for ya." (Unit arrives on scene)
  • "Patrol unit on scene and moving in!" (Unit arrives on scene)
  • "We have eyes on suspect." (Unit arrives on scene)
  • "We're here, joinin' the scene!" (Unit arrives on scene)
  • "Squad, we're headin' in to help." (Unit arrives on scene)
  • "Squad, we NEED backup!" (Heat Level Increases)
  • "It's BAD out here, we need backup, 10-1!" (Heat Level Increases)
  • "Yeah squad, we're gonna need some support out here." (Heat Level Increases)
  • "Squad, we need more units, right the fuck now!" (Heat Level Increases)
  • "Squad, we need backup, over!" (Heat Level Increases)
  • "This is 7-54 Adam, squad, we need some units, over!" (Heat Level Increases)
  • "This is the Police! Stop your car!" (Vehicle Pursuit.)
  • "This is the Police, pull over!" (Vehicle Pursuit.)
  • "This is the Police, stop!" (Vehicle Pursuit.)
  • "Stop, repeat, stop where you are!" (Vehicle Pursuit.)
  • "Halt! We will shoot you!" (Vehicle Pursuit.)
  • "I won't repeat it again, pull over!" (Vehicle Pursuit.)
  • "Pull over!" (Vehicle Pursuit.)
  • "Stop where you are!" (Vehicle Pursuit.)
  • "Pull. It over. Now!" (Vehicle Pursuit.)
  • "Holy shit, stop him, now!" (Running over Civilians)
  • "Squad, suspect just took out some pedestrians!" (Running over Civilians)
  • "Oh! EMS ASAP, he just hit somebody!" (Running over Civilians)
  • "Stop, now!" (Vehicle Pursuit.)
  • "Stop the vehicle. Now!" (Vehicle Pursuit.)
  • "Stop the fucking vehicle!" (Vehicle Pursuit.)
  • "Stop, pull over!" (Vehicle Pursuit.)
  • "Hey, watch out!" (Avoided Traffic Light Pileup)
  • "Watch it!" (Avoided Traffic Light Pileup)
  • "Watch the road!" (Avoided Traffic Light Pileup)
  • "Head's up!" (Avoided Traffic Light Pileup)
  • "Just saw one of our guys wreck!" (Vehicle Takedown)
  • "Unit down, he wrecked." (Vehicle Takedown)
  • "I just saw one of our guys get taken out." (Vehicle Takedown)
  • "Squad, one of our guys wrecked!" (Vehicle Takedown)
  • "Fuck, what the hell was that?!" (Steam Pipe Takedown)
  • "What was that, an IED?" (Steam Pipe Takedown)
  • "Squad get the fire department down here, we got a massive explosion here." (Steam Pipe Takedown)
  • "Holy shit, did you see that?!" (Steam Pipe Takedown)
  • "The road just exploded!" (Steam Pipe Takedown)
  • "Squad, we got a 3 level explosion!" (Steam Pipe Takedown)
  • "Squad, it's a warzone down here!" (Steam Pipe Takedown)​​​​​​​​​​​​​​
  • Various screams of pain, terror, or a combination of the two, abruptly followed by radio static. (Vehicle Takedowns)
  • "Who raised the bollards?" (Avoiding Blockers)
  • ​​​​​​​"Fuckin' bollards are up!" (Avoiding Blockers)
  • "Watch for the bollards!" (Avoiding Blockers)
  • "Oh, shit, watch out!" (Avoiding Blockers)
  • "Bollards are up." (Avoiding Blockers)
  • "Squad, requesting ctOS access." (Upon running into a hackable obstacle, i.e. Lift Bridges)
  • "We need ctOS access over here!" (Upon running into a hackable obstacle)
  • "Squad, we NEED ctOS access." (Upon running into a hackable obstacle)​​​​​​​
  • "We need priority ctOS access, right now!" (Upon running into a hackable obstacle)​​​​​​​
  • "Pull the fuck over!" (Vehicle Pursuit.)
  • "Ow!" (When crashing into a cop car.)
  • "Fuck! I'm hit!" (When crashing into a cop car.)
  • "Shit, I need help!" (When crashing into a cop car.)
  • "I'm in trouble here!" (When crashing into a cop car.)
  • "I've been hit!" (When crashing into a cop car.)
  • "I wanna bulldoze this guy, where is he?" (Telagraphing ram)
  • "Gonna clip 'im!" (Telagraphing ram)
  • "I'm gonna take this guy out!" (Telagraphing ram)
  • "Gonna ram 'im!" (Telagraphing ram)
  • "Goin' in for a hit!" (Telagraphing ram)
  • "Movin' to ram him!" (Telagraphing ram)
  • "He ain't stoppin' unless we make him stop, ram his side." (Telagraphing ram)
  • "I'm gonna spin 'im out!" (Telagraphing ram)
  • "I'm gonna try an' hit 'im, watch out." (Telagraphing ram)
  • "Suspect is on foot!" (Player exiting Vehicle)
  • "Suspect has ditched the vehicle, over!" (Player exiting Vehicle)
  • "He's ditched his ride, he's runnin'!" (Player exiting Vehicle)
  • ​​​​​​​"Suspect on foot!" (Player exiting Vehicle)
  • "Suspect exited the vehicle, pursuing." (Player exiting Vehicle)
  • "Squad, alert all units, suspect has ditched his vehicle, over!" (Player exiting Vehicle)
  • "He's ditched his ride! He's runnin'." (Player exiting Vehicle)
  • "Suspect is now on foot!" (Player exiting Vehicle)
  • "We lost the suspect." (Search Mode Starts)
  • "We have lost the suspect's track. Find him!" (Search Mode Starts)
  • "Squad the suspect's gone. We're not givin' up yet." (Search Mode Starts)
  • "Lost the suspect, doin' another sweep, over." (Search Mode Starts)
  • "Damn, where did he go?" (Search Mode Starts)
  • "Squad, lost eyes on the suspect, but we'll keep lookin'." (Search Mode Starts)
  • "Did you search this area?" (During Search Mode)
  • "Anyone check out the overpass yet?" (During Search Mode)
  • "Somebody flush out the alleys." (During Search Mode)
  • "Still no sign of suspect, but we'll keep lookin'." (During Search Mode)
  • "Where's this guy hidin'? Anyone see him?" (During Search Mode)
  • "Squad, we've lost track of the suspect, we'll keep lookin'." (During Search Mode)
  • "Still searchin'." (During Search Mode)
  • "Coverin' our sector. We'll find this punk." (During E3 Search Mode)
  • "Found the suspect's vehicle. He ditched." (Upon Discovery of Abandoned Player Vehicle)
  • "May have switched cars." (Upon Discovery of Abandoned Player Vehicle)
  • "Found his car, no sign of him." (Upon Discovery of Abandoned Player Vehicle)
  • "We are back in pursuit!" (Resuming Pursuit)
  • "Suspect is back in view, we're on him, over." (Resuming Pursuit)
  • "We're on him again, pursuing." (Resuming Pursuit)
  • "Put out an all calls, squad, we're back on the suspect, over." (Resuming Pursuit)
  • "Suspect is back in range!" (Resuming Pursuit)
  • "Squad, suspect back in view, pursuing." (Resuming Pursuit)
  • "Squad, suspect back in view, we're on him, over." (Resuming Pursuit)
  • "The suspect is gone, unbelievable" (Finished Search Mode)
  • "Yeah the suspect's gone. Can we get an APB circulated? (Finished Search Mode)
  • "Damn it, suspect's gone. Heading back to the station." (Finished Search Mode)
  • "Squad, this guys gone. We're headin' back in." (Finished Search Mode)

Police officers (In Police Helicopter)

  • "PH-4 here, we're airborne and inbound." (Air Unit is Dispatched)
  • "PH-2 to squad, be sure to clear the skies for us." (Air Unit is Dispatched)
  • "Squad, be sure to clear the skies for us." (Air Unit is Dispatched)
  • "PH-4 is moving out, hold tight guys." (Air Unit is Dispatched)
  • "PH-2 to squad, we're airborne and headed to the area of the disturbance now." (Air Unit is Dispatched)
  • "PH-5 to squad, we're airborne and inbound." (Air Unit is Dispatched)
  • "Suspect is in sight." (Tracking Player)
  • "Give it up, and pull over. Now!" (Vehicle Pursuit.)
  • "This is the police. Stop." (Vehicle Pursuit.)
  • "This is the police. Pull over." (Vehicle Pursuit.)
  • "Stop your vehicle, and give yourself up!" (Vehicle Pursuit.)
  • "Pull over." (Vehicle Pursuit.)
  • "Pull over now!" (Vehicle Pursuit.)
  • "He knows what he's doing, we're having a hard time keeping up!" (When avoiding marksman's shots from helicopter while driving)
  • "Oh, this guy can drive... We're having trouble keeping up with him!" (When avoiding marksman's shots from helicopter while driving)
  • "Suspect is on the canal." (Player enters a boat)
  • "Suspect is on the water." (Player enters a boat)
  • "Suspect's taking the canal." (Player enters a boat)
  • "Opening fire." (Marksman Engages)
  • "Deploying lethal force." ​​​​​​​(Marksman Engages)
  • "Squad, we're going weapons hot." (Marksman Engages)
  • "Engaging." ​​​​​​​(Marksman Engages)
  • "Okay, we're lighting him up." (Marksman Engages)
  • "Squad, we're going hot." (Marksman Engages)
  • "Squad, we're opening up." (Marksman Engages)
  • "We'll target the engine block." (Engaging heavy vehicle)
  • "We'll try to target his engine." ​​​​​​​(Engaging heavy vehicle)
  • "Return fire." (Retaliating against player hostilities)
  • "We're being fired upon." (Receiving Gunfire)
  • "Taking evasive manuevers." (Receiving Gunfire)
  • "Incoming fire." (Receiving Gunfire)
  • "Shot was on target." (After marksman successfully shoots Aiden)
  • "Confirmed hit." (After marksman successfully shoots Aiden)
  • "That was a hit." (After marksman successfully shoots Aiden)
  • "That's a solid hit." (After marksman successfully shoots Aiden)
  • "Hit confirmed." (After marksman successfully shoots Aiden)
  • "Score one hit on the suspect!" (After marksman successfully shoots Aiden)
  • "Repositioning." (Moving to position ahead of Pursuit)
  • "Don't have a clear shot. Repositioning." (Moving to position ahead of Pursuit)
  • "Repositioning, we'll never hit him from here." (Moving to position ahead of Pursuit)
  • "He's comin' straight at us, makin' this easy." (Player speeding toward repositioned Helicopter)
  • "He' coming straight at us! Lining up an easy shot!" (Player speeding toward repositioned Helicopter)
  • "He's comin' straight at us, he keeps this up we'll have an easy shot." (Player speeding toward repositioned Helicopter)
  • "Suspect's vehicle is disabled." (Player vehicle totaled)
  • "PH-2 to squad, suspect vehicle is disabled!" (Player vehicle totaled)
  • "Squad, looks like suspect is gone. We lost him." (Helicopter outrun)
  • "Suspect is out of bird's eye. Deploy ground units." (Helicopter outrun)
  • "Standby squad... Suspect got away on us... Uh, we'll do another sweep." (Helicopter outrun)
  • "Squad, our bird's got some tech issues." (When Hacked)
  • "Squad, we got a sick bird here." (When Hacked)
  • "PH-4 to squad, our birds been hacked!" (When Hacked)
  • "Squad? We got some serious tech issues up here." (When Hacked)
  • "Uh, we got some gauges in the red here." (When Hacked)
  • "Wait, hold on, squad? We got a sick bird here." (When Hacked)
  • "Hold on squad. Our bird just lit up red. Major tech problems." (When Hacked)
  • "We got some issues up here." (When Hacked)
  • "Woah, woah! We got some serious tech issues! Rebooting!" (E3 Hack)
  • "PH-4 to squad, we have regained control." (Regaining control)
  • "Bugging out. We've taken too much fire." (Disengaging due to Hacks/Gunfire)
  • "Disengaging. We've taken too much fire." (Disengaging due to Hacks/Gunfire)
  • "We keep this up and we'll go down. Disengaging." (Disengaging due to Hacks/Gunfire)
  • "Yeah, we've taken too many hits. Backing off." (Disengaging due to Hacks/Gunfire)
  • "We need repairs, squad. Bugging out." (Disengaging due to Hacks/Gunfire)
  • "Critical systems are down, we have to disengage." (Disengaging due to Hacks/Gunfire)
  • "Uh, PH-5 to squad, we need to back off or we'll go down here." (Disengaging due to Hacks/Gunfire)
  • "Marksman down, disengaging." (Marksman Neutralized)
  • "We've lost our marksman, we have to disengage." (Marksman Neutralized)
  • "Marksman down! Disengaging!" (Marksman Neutralized)
  • "PH-2 here, it's looking messy up here. Blackout took out a couple spotlights, we may have injured... We got people flooding onto the field." (Bottom of the Eighth)

SWAT (Enforcer)

  • "You have the right to remain silent. Anything you say... Ah fuck it, you're going down, asshole!" (Enforcers)
  • "You girls can go home now. The cavalry's here." (referring to regular police officers)
  • "You know who the cops call when they need help? Me!"
  • "You think that's gonna stop me? Think again."
  • "No more fooling around. It's time we get serious."
  • "This is top of the line body armor; you don't stand a chance."
  • "That peashooter ain't gonna work on me!"
  • (laughs) "Time's running out little man."
  • "I'm takin' you down, asshole!"
  • "Shit, that actually hurt!"
  • "This is wrong, I'm takin' damage!"
  • "I don't think I can take much more o' this!"
  • "Careful! Don't let 'im get the drop on you."
  • "What's with the power?"
  • "He's shootin'!"
  • "Officer down!"
  • "We've been flanked!"
  • "We're exposed!"
  • "Give yourself up!"


  • "The power is out, I barely can see" (When the power goes out)
  • "The power is out" (When a power goes out)
  • "What the hell, we lost the power!" (When the power goes out)
  • "I need a burp soda!"
  • "Apprehend him!"
  • "Apprehend the suspect!"
  • "Roger that"
  • "Squad, suspect is dead." (After a police officer kills an online player)
  • "Squad, the suspect is dead. Cancel the ambulance." (After a police officer kills an online player)
  • "Call a coroner. Suspect is dead." (After a police officer kills an online player)



  • All police vehicles have "MP" labeled on their license plates, which most likely stands for "Metropolitan Police".
  • The livery for the department is a white paint scheme, with a blue strip on the vehicles' sides. Above the strip, it reads "CITY OF CHICAGO" in blue. On the strip, it reads "POLICE SERVICES" in white letters. The hoods of vehicles which have them feature a central emblem in between two blue rally stripes.
    • Originally, patrol cars utilized generic red and blue emergency lighting. This was changed for later E3 presentations and the final release.
    • The livery differs from its real-life counterpart in several ways, the most obvious being the addition of hood vinyls and the absence of any and all red colored identification. The emblem is also different from the CAPS emblem seen in real life, most likely because the city owns the trademark to it.
  • The police helicopter has 3 callsigns, suggesting they are all different helicopters. However, there is only one voice actor used for the pilot.
  • The pilot often sounds rather enthusiastic whenever the marksman lands a hit on the player.
  • The spike strips used by the Chicago PD differ from the fixed location spike strips. The police spike strips in E3 demoes are yellow and black and are permanently active. In the final release the colors were changed to a red and white color scheme more reminiscent of fixed spike strips. They are usually placed right beside the roadblock cars.
  • Before Act 3, at the lowest heat level, officers will attempt to arrest the player. The heat level will instantly increase if the player walks away, begins to run, refuses to exit their vehicle, enters a vehicle, or wields a two handed weapon, resulting in lethal force being used against the player.
    • If a blackout hack is used, the heat level will only increase if the player is aggressive towards officers in the darkness, or if the player does not make their getaway swift enough.
  • Each story act has it's own theme for free roam police chases which is shared with crime prevention activities. These themes are dynamic and have separate pieces for pursuits and searches.
    • Act 3's theme is missing in Xbox 360 and Playstation 3 versions of the game, likely due to unforseen hardware limitations.
    • Act 4 and Act 5 share the same theme across all platforms.
  • The Chicago Police Department rarely spawns on streets unless in Search Mode. They can be identified on the mini-map as a red and blue flashing hollow diamond and will ignore the player, unless they pull out a gun, speed, collide with other vehicles, etc. No police officers or patrol cars can be found at any downtown Police Station. Patrol cars can only be seen parked at the Wards Police Station.
  • When a search begins, in search dialogue can be head before officers actually state the suspect has been lost. The in search dialogue will abruptly cut off for the proper dialogue to play. This is obviously a glitch.
  • Only Cruisers can be found patrolling the streets of Chicago, albeit rarely.
  • One must be careful with any police car roaming around, as if the player hits the police car (or vice versa), they will become aggressive and start to chase them.
    • Climbing on top of a police car is also considered a crime.
  • Police officers can comandeer any department vehicle, making it possible to see normal officers in SWAT Polars, or SWAT officers in normal vehicles. (Outside of ctOS Mobile)
    • It is not possible for officers to mix and match department divisions. SWAT will only ride with SWAT, and normal officers will only ride with normal officers.
  • Police will ignore you completely if you try to harass them by standing close to them for extended periods of time, excessively honking at them, etc.
  • Despite the Crown Victoria's ubiquitous nature among police forces throughout the country, the Vessel is only seen utilized by officers during pursuits involving the ctOS mobile app. It is the earliest unit available to ctOS operators, and as such, is the cheapest and weakest unit dispatched after checkpoint-chasing vigilantes.
  • Occasionally, WKZ TV will report Aiden on various TVs throughout the city. At this point, all pedestrians will recognize him and will call police after filling a yellow detection meter.
  • Even if Aiden steals a car, the civilian will always mention that he is armed with a gun instead of reporting it as a car theft. This does not happen with occupied vehicles.
  • Usually, dispatch refers to themselves or the PD as "Squad" when a pursuit has been initiated or during a pursuit.
  • Police cars will flick their spotlights on only during the night or when the weather gets bad. (E.g. Rain, thunderstorms). They will do that only when they are looking for Aiden Pearce after losing sight of him.
  • It is unknown why during or after finishing Act III, the police will shoot at Aiden even if he does nothing. This is possibly due to him gaining the reputation of a dangerous man, as T-Bone shows during Hope is a Sad Thing.
  • Police were originally able to shoot through their windows according to a trailer, but this seemingly has been removed in the final version of the game, presumably to prevent making them much more brutal and difficult to escape. This removal does not affect Fixers as they still can fire through their windows.
  • There were originally female officers according to old gameplay videos. However, the dispatcher (who relays information and assignments to the department,) is a female officer. Female Police officers make appearance in Watch Dogs 2.
  • If Aiden dies while he was driving a police car and spawns near it, the same police car can then be seen in the map as a random police vehicle (flashing red and blue diamond). Reentering will remove the icon from the map. This happens during an online match.
  • If Aiden hits an unoccupied police car, it reacts as it would if a police officer was inside (check quotes above).
  • Police roadblocks seem to disappear after a few seconds unless the player is close to it.
  • The Police can respond to shootings which may happen at any criminal convoy or gang hideout provided the criminals may not call enemy reinforcements. However, this will not work as the Police Heat level will be disabled if the enemy's reinforcements have been called.
  • The Police may shoot and kill criminals on sight. However, this can easily be done if Aiden is hidden from the police's sight, otherwise this will not work (They will mostly ignore criminals and shoot Aiden instead. For more, scroll up to Behavior section). This is obviously a Police priority A.I bug.
  • The Police will not arrest any NPC under any circumstances even if they spot an armed criminal. This is widely considered to be a glitch.
  • SWAT officers share the same dialogues with the regular police officers, although the Enforcers have additional dialogues.
    • Upon arrival, SWAT Enforcers will often shout to the police "You girls can go home now; the cavalry's here."
    • Enforcers will boast about their body armor during combat: "This is top of the line body armor; you don't stand a chance."
    • Despite their menacing looks and arrogant attitudes, profiling SWAT Enforcers often reveals empathetic backrounds. They will sometimes host youth groups or own multiple cats.
  • In Watch Dogs //n/ Dark Clouds, a detective drives a Crown Victoria as an undercover cop car. This is also a reference to the fact that the Vessel is based on a Crown Victoria.
  • While yet to be seen in Ubisoft's Chicago, it is mentioned in Watch Dogs: Dark Clouds that the police have patrol boats. These make an appearance in Watch_Dogs 2.
  • In the Wii U version of Watch_Dogs, the Police A.I seems to be more relaxed, not being as difficult to the player. Officers in patrol cars are only armed with Handguns and Police Cavales do not make appearance, instead, they are replaced by Police Sonarus LXs.
  • The Chicago Police Department Vessel appears in the Watch Dogs 2 mission CyberDriver. Two of them are present on the movie set and can be taken once the mission is complete. Driving too far away after the mission will cause them to despawn.
  • If the police kills a player during Online Free Roam, the kill feed will refer them as "Chicago PD." If a nearby player is a witness, they can hear police chatter stating that the suspect has been neutralized.
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